ASTRONAUT
Personal
I did a more extensive subdiv. hard surface modeling study. I modeled several kinds of complex shapes with a clean, quad topology. The cloth mesh was simulated in Marvelous Designer.
Tags
Modeling, Shading, Lighting, Texturing, Animation, Rendering, Compositing
![](img/full/astronaut/001.jpg)
![](img/full/astronaut/01.jpg)
![](img/full/astronaut/1.jpg)
![](img/full/astronaut/3.jpg)
![](img/full/astronaut/4.jpg)
![](img/full/astronaut/5.jpg)
![](img/full/astronaut/6.jpg)
![](img/full/astronaut/7.jpg)
![](img/full/astronaut/8.jpg)
![](img/full/astronaut/9.jpg)
![](img/full/astronaut/10.jpg)
![](img/full/astronaut/11.jpg)
![](img/full/astronaut/12.jpg)
![](img/full/astronaut/13.jpg)
![](img/full/astronaut/14.jpg)
![](img/full/astronaut/15.jpg)
![](img/full/astronaut/16.jpg)
![](img/full/astronaut/17.jpg)